


I would barely break a sweat as I welcome the flying hatchet into my equally durable face. As the village people and crazy cultists continue to meander towards me, I would fire my gun with “expert precision” into the Kevlar fabricated skull of an enemy. Leon is unable to shoot or reload while moving, ensuring proper shaky aim while being cemented into the ground. The tank-like controls from the previous titles makes a return in RE4 but the camera placement is much different from the voyeuristic style from the previous games. The inventory system within RE8 just proves that if it ain’t broke, don’t fix it I will roll one thing back, I absolutely loved managing my inventory. Constantly dying, managing my inventory, going into fights without any ammo and having to restart I hated all of this. Everything about the game, from the combat, to the controls, to the quick-time events, I absolutely hated. The next day (because I fear playing horror games at night) I jumped into the weird, archaic, nonsensical world of Resident Evil (RE4).

After multiple recommendations that forced me outside my comfort zone, I picked the game up. Perhaps it was the fact that I owned a Nintendo GameCube and craved something new to play. That was until someone I knew introduced me to Resident Evil 4. Over the years, more horror titles would drop, and I would continue to be too scared to play pretty much any of them. “A horror movie in a video game form,” I say to myself in the most sarcastic of tones, “how compelling.” I would only be dismayed by the genre further with the release of Resident Evil back in 1996. I know a ton of people that have this undying love for horror, but I can’t seem to rally behind the concept of watching people get killed over and over again in gruesome ways, or being repeatedly jump scared until my heart wants to stop. If you know me, you will know I am not a fan of horror.
